Danish Gambit & Centre Game

Classical Centre Game (3.Qxd4 Nc6 4.Qe3)

Queen on e3, long castling and the 8.Qg3 pawn sacrifice for the initiative.

1.e4 e5 2.d4 exd4 3.Qxd4 Nc6 4.Qe3 Nf6 5.Nc3 Bb4 6.Bd2 O-O 7.O-O-O Re8 8.Qg3 Rxe4 9.a3 Bd6 10.f4 Re8 11.Bd3 Bf8

Move by move

  1. 1.e4 – White occupies the centre and frees the queen and the f1-bishop. In the Danish and the Centre Game, speed of development will matter more than pawns.
  2. 1...e5 – Black replies symmetrically, contesting d4 and freeing the f8-bishop. Now White can open the game at once with d4.
  3. 2.d4 – White attacks e5 and opens the centre. After 2...exd4 White chooses between the gambit 3.c3 (Danish) and the immediate recapture 3.Qxd4 (Centre Game).
  4. 2...exd4 – Black captures: the most natural reply, since defending e5 with 2...d6 leads to a passive game. The d4-pawn becomes either bait or a target to win back.
  5. 3.Qxd4 – Centre Game: White regains the pawn at once with the queen. In return the queen on d4 is exposed and Black will gain time by attacking it.
  6. 3...Nc6 – Black develops while attacking the queen: White must move it and loses a tempo.
  7. 4.Qe3 – The most popular square: the queen stays central, controls e5 and g5 and does not get in the way. The c1-bishop will go to d2 to prepare long castling.
  8. 4...Nf6 – Development that attacks e4: Black prepares ...Bb4 to increase pressure on the pawn.
  9. 5.Nc3 – The knight defends e4 and prepares Bd2 and O-O-O.
  10. 5...Bb4 – The bishop pins the c3-knight to the king: while the pin lasts, the e4-pawn is less well defended than it looks.
  11. 6.Bd2 – The bishop defends the c3-knight and clears the back rank for long castling, which will remove the pin completely.
  12. 6...O-O – Black castles and prepares ...Re8 against the e4-pawn on the open file.
  13. 7.O-O-O – Long castling: the rook goes straight to the d-file and the king leaves the e-file. With kings on opposite wings, both sides will look to attack.
  14. 7...Re8 – The rook attacks e4 on the open file: the pawn is now hit by rook and knight and defended by the c3-knight and the e3-queen.
  15. 8.Qg3 – An ambitious move: the queen abandons e4 to aim at g7 and Black's kingside, offering the pawn for the initiative.
  16. 8...Rxe4 – Black accepts and takes with the rook. But the rook on e4 is somewhat exposed and the b4-bishop is not defended by anything.
  17. 9.a3 – White attacks the undefended b4-bishop: Black must decide at once where to retreat it or whether to exchange on c3.
  18. 9...Bd6 – The bishop retreats while attacking the g3-queen along the d6-g3 diagonal: Black gains a tempo in turn.
  19. 10.f4 – The pawn blocks the d6-bishop's diagonal, controls e5 and prepares Bd3, which will attack the e4-rook.
  20. 10...Re8 – The rook returns to e8 before Nxe4 or Bd3 can bother it, staying on the open file. Black keeps the extra pawn.
  21. 11.Bd3 – The bishop develops towards h7 alongside the g3-queen and prepares Nf3 and Rhe1. For the pawn White has active pieces and control of e5.
  22. 11...Bf8 – The bishop returns to f8 to guard g7 and the kingside. Black is solid and a pawn up; White must finish development and create threats.

How to exploit the position

Black is a pawn up and solid with ...Re8 and ...Bf8; White has castled long, has queen and d3-bishop aimed at the kingside and the f4-pawn controlling e5. For the pawn, White must create threats before Black completes development.

Master tips

The e4-pawn for the initiative

With Qe3, Bd2 and O-O-O White is willing to give the e4-pawn for active pieces and opposite-side castling.

Model games