Danish Gambit & Centre Game

Centre Game against the ...g6 Fianchetto

Long castling and an h4-h5 assault on the black king.

1.e4 e5 2.d4 exd4 3.Qxd4 Nc6 4.Qe3 g6 5.Bd2 Bg7 6.Nc3 Nge7 7.O-O-O d6 8.h4

Move by move

  1. 1.e4 – White occupies the centre and frees the queen and the f1-bishop. In the Danish and the Centre Game, speed of development will matter more than pawns.
  2. 1...e5 – Black replies symmetrically, contesting d4 and freeing the f8-bishop. Now White can open the game at once with d4.
  3. 2.d4 – White attacks e5 and opens the centre. After 2...exd4 White chooses between the gambit 3.c3 (Danish) and the immediate recapture 3.Qxd4 (Centre Game).
  4. 2...exd4 – Black captures: the most natural reply, since defending e5 with 2...d6 leads to a passive game. The d4-pawn becomes either bait or a target to win back.
  5. 3.Qxd4 – Centre Game: White regains the pawn at once with the queen. In return the queen on d4 is exposed and Black will gain time by attacking it.
  6. 3...Nc6 – Black develops while attacking the queen: White must move it and loses a tempo.
  7. 4.Qe3 – The most popular square: the queen stays central, controls e5 and g5 and does not get in the way. The c1-bishop will go to d2 to prepare long castling.
  8. 4...g6 – Black opts for the fianchetto: the bishop on g7 will hit the centre and the queenside, where White wants to castle.
  9. 5.Bd2 – The bishop clears c1 for long castling and prepares Bc3 to oppose the g7-bishop on the long diagonal.
  10. 5...Bg7 – The bishop settles on the long h8-a1 diagonal and, with the centre open, reaches all the way to b2.
  11. 6.Nc3 – The knight develops, defends e4 and blocks the g7-bishop's diagonal towards b2.
  12. 6...Nge7 – The knight goes to e7 so as not to block the g7-bishop, preparing short castling.
  13. 7.O-O-O – White castles long with the rook straight onto the d-file. If Black castles short, a race of attacks on opposite wings follows.
  14. 7...d6 – Black opens the c8-bishop's diagonal and controls e5, but still delays castling.
  15. 8.h4 – White launches the h-pawn at once: with h4-h5 the aim is to open the h-file against Black's fianchetto, where the h1-rook is already waiting.

How to exploit the position

White has castled long and launched the h-pawn, while Black has the bishop on g7 and the king still on e8. If Black castles short, the h-file becomes the attacking route; if the king stays in the centre, the d1-rook and White's pieces press on d6.

Master tips

Opposite castling: speed counts

With kings on opposite wings, whoever first opens a file near the enemy king usually takes the initiative.

Model games